29 cards found.

Abrade

Instant {1}{R} (2)

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.



Color Identity: R,Red
Printings:
Commander Legends (Uncommon)
Commander Legends (Uncommon)

Foreign Names:

Formats:


Brambleweft Behemoth

Creature Elemental   6 / 6   {4}{G}{G} (6)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Life will find a way, or it will make one.



Color Identity: G,Green
Printings:
Hour of Devastation (Common)

Foreign Names:

Formats:

Choke

Enchantment {2}{G} (3)

Islands don't untap during their controllers' untap steps.
"One day we shall walk where once was water."
—Eladamri, Lord of Leaves



Color Identity: G,Green
Printings:
Eighth Edition (Uncommon)

Foreign Names:

Formats:

Coral Barrier

Creature Wall   1 / 3   {2}{U} (3)

Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)



Color Identity: U,Blue
Printings:
Magic 2015 (Common)

Foreign Names:

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Dowsing Dagger

Artifact Equipment   {2} (2)

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip {2}



Color Identity:
The other side is:

Printings:
Ixalan (Rare)

Foreign Names:

Formats:

Dust Bowl

Land (0)

{t}: Add {C}.
{3}, {t}, Sacrifice a land: Destroy target nonbasic land.



Color Identity:
Printings:
Mercadian Masques (Rare)

Foreign Names:

Formats:

Edifice of Authority

Artifact {3} (3)

{1}, {t}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority.
{1}, {t}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority.



Color Identity:
Printings:
Amonkhet Remastered (Uncommon)

Foreign Names:

Formats:

Ensnaring Bridge

Artifact {3} (3)

Creatures with power greater than the number of cards in your hand can't attack.
"Why build a bridge that needs to be guarded?"
—Elvish champion



Color Identity:
Printings:
Eighth Edition (Rare)

Foreign Names:

Formats:

Exploration

Enchantment {G} (1)

You may play an additional land on each of your turns.



Color Identity: G,Green
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:


Highland Lake

Land (0)

Highland Lake enters the battlefield tapped.
{t}: Add {U} or {R}.
With the fate of Innistrad uncertain, some seek solace in remote areas.



Color Identity: Blue,Red
Printings:
Shadows over Innistrad (Uncommon)

Foreign Names:

Formats:

Horizon Canopy

Land (0)

{t}, Pay 1 life: Add {G} or {W}.
{1}, {t}, Sacrifice Horizon Canopy: Draw a card.
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent.



Color Identity: Green,White

Island

Basic Land Island   (0)

({t}: Add {U}.)

Illus. Tianhua X


Color Identity: Blue
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Looming Spires

Land (0)

Looming Spires enters the battlefield tapped.
When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.
{t}: Add {R}.



Color Identity: Red
Printings:
Battle for Zendikar (Common)

Foreign Names:

Formats:

Lost Vale

Land (2)

(Transforms from Dowsing Dagger.)
{t}: Add three mana of any one color.
The pirates had ventured into the interior for treasure. They found something far greater.



Color Identity:
The other side is:

Printings:
Ixalan (Rare)

Foreign Names:

Formats:

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)

Illus. Sam Burley


Color Identity: Red
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Mystic Monastery

Land (0)

Mystic Monastery enters the battlefield tapped.
{t}: Add {U}, {R}, or {W}.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."



Color Identity: Blue,Red,White

Nature's Spiral

Sorcery {1}{G} (2)

Return target permanent card from your graveyard to your hand.
Snail shell, fern, tornado—the world connects all things in form.



Color Identity: G,Green
Printings:
Magic 2011 (Uncommon)

Foreign Names:

Formats:

Plains

Basic Land Plains   (0)

({t}: Add {W}.)



Color Identity: White
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Korean

Formats:

No results found.
Bummer

29 cards found.